While Amia does not support a language system, languages are intrinsically a part of the day-to-day roleplay.
As there are no mechanical limitations that determine how and which languages your character can know, players are expected to self-enforce their own limitations tastefully. It would be entirely normal to expect an elven druid to speak all Common, Druid, and Elven naturally, or a water genasi to know Aquan, as well as most wizards to know Draconic.
Usually, a character speaking in a different language will suffix a [Language] before their words. For example: "[Draconic] I too, speak the tongue of magic, witch!".
Languages by Race[edit | edit source]
- Elves: Elven
- Drow: Drow
- Dwarves: Dwarven
- Halflings: Hinnish
- Gnomes: Gnomish
- Giants: Giant
- Goblinoids: Goblin
- Orcs: Orcish
- Deep Imaskari: Roushoum
- Fey and magical beasts: Sylvan
- Dragons and kobolds: Draconic
- Demons and abyssal tieflings: Abyssal
- Devils and hellish tieflings: Infernal
- Angels and aasimars: Celestial
- Firey creatures and fire genasi: Ignan
- Watery creatures and water genasi: Aquan
- Earthly creatures and earth genasi: Terran
- Airy creatures and air genasi: Auran
Language by Profession[edit | edit source]
- Wizards: Draconic
- Sorcerer: Whatever resonates with their bloodline
- Dragon Disciples: Draconic - rarely: Their elemental language
- Druid: Druid (secret language exclusive to druids)
- Divine classes: Celestial, Abyssal, or Infernal, according the nature of their patron.
Languages by Geography[edit | edit source]
- Underdark: Undercommon
- Kara-Tur: Kara-turan (any of the region)